| Author |
Thread Statistics | Show CCP posts - 14 post(s) |
|

CCP Explorer

|
Posted - 2008.11.09 11:07:00 -
[1]
Originally by: Doonoo Boonoo I don't see anything about the selling of GTCs on the market.
It's missing from the release notes. Please note that this feature may be deployed a week later.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer

|
Posted - 2008.11.09 18:42:00 -
[2]
Originally by: Gaius Sejanus I'd appreciate an official dev response (or a link to an explicit dev response) regarding implants being shoved into conflicting slots.
It would also be nice to know what will happen to inactive jump clones who have implants that will conflict after the patch. Will those implants show up in the hangar where the clone is located?
The implants will be unplugged from the character and the clones. The character's implants will be put into its home station but the clones implant into the hangar where they are located.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer

|
Posted - 2008.11.09 18:44:00 -
[3]
Originally by: Lord Zarcam Can anybody explain this from the patch notes:
Quote: Miscellaneous
Players will now receive a warning when taking more than one item from another player's wreck.
Currently you receive a warning before taking an item from another player's wreck (but no warning if you take more than one item at the same time). Now you will receive a warning before taking one or more items from another player's wreck.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer

|
Posted - 2008.11.09 22:37:00 -
[4]
Originally by: Lord Zarcam
Originally by: CCP Explorer
Originally by: Lord Zarcam Can anybody explain this from the patch notes:
Quote: Miscellaneous
Players will now receive a warning when taking more than one item from another player's wreck.
Currently you receive a warning before taking an item from another player's wreck (but no warning if you take more than one item at the same time). Now you will receive a warning before taking one or more items from another player's wreck.
Thank you for responding to my question. I understand the purpose of the message, but if someone has already taken one piece of loot from a wreck, I second message will not deter them from taking additional pieces. The damage is done and the agro timer has already started.
At a time when we CCP it trying to lighten the server loads and improve performance, why create additional loads with un-needed pop-ups?
No, the issue was that if you took just one item you got a warning but if you took many items in one go (multi-move) then you got no warning and an agression timer straigt-away. These warnings are client-side, have no impact on server performance.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer

|
Posted - 2008.11.09 23:06:00 -
[5]
Originally by: RedSplat
Originally by: CCP Explorer
No, the issue was that if you took just one item you got a warning but if you took many items in one go (multi-move) then you got no warning and an agression timer straigt-away. These warnings are client-side, have no impact on server performance.
Can we disable this message?
It's the same message as is currently on TQ. It was simply not triggered in all cases. It is suppressible.
Originally by: RedSplat If not, as its a client side matter i am guessing it will be easy for someone to setup a fix that prevents it or automatically says 'yes'?
It is a violation of the EULA to modify the client.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer

|
Posted - 2008.11.10 14:56:00 -
[6]
Originally by: Khanto Thor On Sisi at the moment, priming weapons only lasts about 20s, then the weapons stop flashing.
Is this mechanism change by design, will it be implemented with QR, or is it a bug?
You mean when you click a module and then target? That's a bug, being fixed.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer

|
Posted - 2008.11.10 14:59:00 -
[7]
Edited by: CCP Explorer on 10/11/2008 14:58:53
Originally by: Plutonias I noticed that the times are very misleading, is it 24 hours? Only usually 0200 to 0200 gmt is 24 hours, did you mean 0200hrs to 1400 hrs gmt?
It's 11 Nov 02:00 GMT until 12 Nov 02:00 GMT.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|

CCP Explorer

|
Posted - 2008.11.10 22:15:00 -
[8]
This way to discuss Tranquility issues - November 10, 2008. |
|
| |
|